Choices And Compromises

"You pays your money and takes your choice".

I had a very wise and well informed prof who made good use of that expression when young officer cadets used to press him for the definite "right" answer to various historical questions such as "which side was in the right?".  

Well, if you are going to play with big figures on a small table, and abide by a choice that every collection provide a different sort of game, you have to get used to making choices, choices that sometimes  go against the expectations formed by decades of miniature historical wargaming.  

Testing the fit for Bridgehead Breakout on a small table with small units of 54's.  

This is the sort of scenario where I tend to picture the units as battalions or even brigades of troops  but my 54mm games are supposed to fighting small battles such as those fought during the Fenian Raids where a whole "army" is only as strong as a paper strength battalion or maybe two. Theoretically this should mean longer ranges but since I've chosen to play on a small table, I am going to have to shorten the ranges again, even if it the unit frontage vs range makes units feel more like battalions  or else like musket armed troops.  If not the sides will be able to fight it out without and need to manouver. 

A variation on the scenario played a few years ago with 18 figure, 1/72nd regiments, the way my mind sees a "real" wargame.  
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My inner "realist" is protesting but my "practical" hat  is on, allowing me to override objections despite the danger of edging the whole thing closer to "just a game".

Now to add the rest of the  terrain and the Red army.